Ambrose, G. and Harris, P. (2015) Design thinking for visual communication. Second edition. London: Fairchild Books, an imprint of Bloomsbury Publishing Plc.
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Beiman, N. (2017) Prepare to board!: creating story and characters for animated features and shorts. Third edition. Boca Raton: CRC Press. Available at: https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=4837777.
Birren, F. (1961) Color psychology and color therapy: a factual study of the influence of color on human life. [Revised ed.]. Secaucus: University Books, Inc.
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Clair, K.S. (2018) Secret lives of colour. Illustrated ed. London: John Murray Press.
Crossley, K. (2014) Character design from the ground up. Lewes: Ilex.
Dodson, B. (2007) Keys to drawing with imagination: strategies and exercises for gaining confidence and enhancing your creativity. 1st ed. Cincinnati, Ohio: North Light Books. Available at: http://lib.myilibrary.com/browse/open.asp?id=229854&entityid=https://idp.brunel.ac.uk/entity.
Faulkner, A. (2020) Adobe Photoshop 2020 release : classroom in a book : the official training workbook from Adobe. San Jose, California, USA: Adobe.
Glebas, F. (2009) Directing the story: professional storytelling and storyboarding techniques for live action and animation. Amsterdam: Elsevier/Focal Press. Available at: http://lib.myilibrary.com/browse/open.asp?id=273747&entityid=https://idp.brunel.ac.uk/entity.
Gombrich, E.H. (2006) The story of art. Pocket ed. London: Phaidon.
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Isbister, K. (2006) Better game characters by design: a psychological approach. Amsterdam: Elsevier/Morgan Kaufmann. Available at: http://lib.myilibrary.com/browse/open.asp?id=96450&entityid=https://idp.brunel.ac.uk/entity.
Jenisch, J. (2008) The art of the video game. Philadelphia, PA: Quirk Books.
Krause, J. (2015) Visual design: ninety-five things you need to know : told in Helvetica and Dingbats. [San Francisco, CA]: New Riders.
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Lidwell, W. (2018) How Colors Affect You: What Science Reveals. The Great Courses. Available at: https://www.audible.co.uk/pd/How-Colors-Affect-You-What-Science-Reveals-Audiobook/1629976164.
Lilly, E. (no date) The big bad world of concept art for video games: how to start your career as a concept artist. First edition. Edited by J. Thacker and S. DeGonia. [Culver City, CA, United States]: Design Studio Press.
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Mattesi, M.D. (2008) Force: character design from life drawing. Amsterdam: Elsevier/Focal Press. Available at: https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=4689225.
Montague, J. (2013) Basic perspective drawing: a visual approach. 6th ed. New York: John Wiley.
Noble, I. and Bestley, R. (2016) Visual research: an introduction to research methodologies in graphic design. 3rd edition. London: Fairchild Books, an imprint of Bloomsbury Publishing Plc.
Sheppard, A. (1987) Aesthetics: an introduction to the philosophy of art. Oxford: Oxford University Press.
Simblet, S. (2009) The drawing book. London: Dorling Kindersley.
Simpson, I. and Wood, L. (1987) The encyclopedia of drawing techniques. London: Headline.
Skolnick, E. (2014) Video game storytelling: what every developer needs to know about narrative techniques. Berkeley: Watson-Guptill.
Solarski, C. (2012) Drawing basics and video game art: classic to cutting-edge art techniques for winning game design. First edition. New York: Watson-Guptill. Available at: http://lib.myilibrary.com/browse/open.asp?id=449587&entityid=https://idp.brunel.ac.uk/entity.
Swink, S. (2009) Game feel: a game designer’s guide to virtual sensation. Amsterdam: Morgan Kaufmann Publishers/Elsevier. Available at: http://www.vlebooks.com/vleweb/product/openreader?id=Brunel&isbn=9780080921754.
The ultimate concept art career guide (2017). Worcester: 3DTotal Publishing.
VanderMeer, J. (2013) Wonderbook: an illustrated guide to creating imaginative fiction. New York: Abrams Image.
Wiedemann, J. (ed.) (2014) Illustration now!: 5. Kèoln: Taschen.
Williams, R. (2009) The animator’s survival kit. Expanded ed. London: Faber and Faber.
Wyatt, A. (2010) The complete digital animation course: the principles, practice, and techniques of successful digital animation. London: Thames & Hudson.