This list relates to the academic year 2020-2021 which does not start until 01/08/2020
  1. Essential Readings 15 items
    See individual weeks for additional readings and information.
    1. Games UX 3 items
      1. The gamer's brain: how neuroscience and UX can impact video game design - Celia Hodent, Brenda Romero 2018 (electronic resource)

        Book Essential reading

      2. Games User Research Mar 25, 2018 (hardcover)

        Book Other reading

    2. UI Design 3 items
      Readings about UI design in general to help you understand the context
      1. Gameworld interfaces - Kristine Jorgensen 2013

        Book Essential reading

      2. Interface design: an introduction to visual communication in UI design - Dave Wood 2014

        Book Recommended reading

      3. Game development essentials: Game interface design - Kevin Saunders, Jeannie Novak c2013

        Book Recommended reading

    3. Typography 2 items
      1. The fundamentals of typography - Gavin Ambrose, Paul Harris c2011

        Book Essential reading

    4. Colour 2 items
      1. Interaction of color - Josef Albers 2013, Ã2013

        Book Essential reading

    5. Technical documents 3 items
      1. Adobe Illustrator CC: the official training workbook from Adobe Systems - Brian Wood, Adobe Systems 2013, Ã2013

        Book Essential reading

      2. UI design with Adobe Illustrator - Rick Moore c2013

        Book Essential reading

      3. Adobe Photoshop CC. c2013

        Book Essential reading

    6. Usability 1 item
      1. The design of everyday things - Donald A. Norman 2013

        Book Recommended reading

    7. Icon Design 1 item
      1. The icon handbook - Jon Hicks 2011

        Book Recommended reading The digital edition can be downloaded for £10 via the following link: https://iconhandbook.co.uk/book/

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