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Beginner’s Guide to Digital Painting in Photoshop 2nd Edition. 2020. Second edition. Worcester: 3dtotal Publishing.
Beiman, Nancy. 2017. Prepare to Board!: Creating Story and Characters for Animated Features and Shorts. Third edition. Boca Raton: CRC Press. https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=4837777.
Birren, Faber. 1961. Color Psychology and Color Therapy: A Factual Study of the Influence of Color on Human Life. [Revised ed.]. Secaucus: University Books, Inc.
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Clair, Kassia St. 2018. Secret Lives of Colour. Illustrated ed. London: John Murray Press.
Crossley, Kevin. 2014. Character Design from the Ground Up. Lewes: Ilex.
Dodson, Bert. 2007. Keys to Drawing with Imagination: Strategies and Exercises for Gaining Confidence and Enhancing Your Creativity. 1st ed. Cincinnati, Ohio: North Light Books. http://lib.myilibrary.com/browse/open.asp?id=229854&entityid=https://idp.brunel.ac.uk/entity.
Faulkner, Andrew. 2020. Adobe Photoshop 2020 Release : Classroom in a Book : The Official Training Workbook from Adobe. San Jose, California, USA: Adobe.
Glebas, Francis. 2009. Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation. Amsterdam: Elsevier/Focal Press. http://lib.myilibrary.com/browse/open.asp?id=273747&entityid=https://idp.brunel.ac.uk/entity.
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Isbister, Katherine. 2006. Better Game Characters by Design: A Psychological Approach. Amsterdam: Elsevier/Morgan Kaufmann. http://lib.myilibrary.com/browse/open.asp?id=96450&entityid=https://idp.brunel.ac.uk/entity.
Jenisch, Josh. 2008. The Art of the Video Game. Philadelphia, PA: Quirk Books.
Krause, Jim. 2015. Visual Design: Ninety-Five Things You Need to Know : Told in Helvetica and Dingbats. Vol. Book01. [San Francisco, CA]: New Riders.
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Montague, John. 2013. Basic Perspective Drawing: A Visual Approach. 6th ed. New York: John Wiley.
Noble, Ian, and Russell Bestley. 2016. Visual Research: An Introduction to Research Methodologies in Graphic Design. 3rd edition. London: Fairchild Books, an imprint of Bloomsbury Publishing Plc.
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Simblet, Sarah. 2009. The Drawing Book. London: Dorling Kindersley.
Simpson, Ian, and Lawrence Wood. 1987. The Encyclopedia of Drawing Techniques. London: Headline.
Skolnick, Evan. 2014. Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques. Berkeley: Watson-Guptill.
Solarski, Chris. 2012. Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design. First edition. New York: Watson-Guptill. http://lib.myilibrary.com/browse/open.asp?id=449587&entityid=https://idp.brunel.ac.uk/entity.
Swink, Steve. 2009. Game Feel: A Game Designer’s Guide to Virtual Sensation. Amsterdam: Morgan Kaufmann Publishers/Elsevier. http://www.vlebooks.com/vleweb/product/openreader?id=Brunel&isbn=9780080921754.
The Ultimate Concept Art Career Guide. 2017. Worcester: 3DTotal Publishing.
VanderMeer, Jeff. 2013. Wonderbook: An Illustrated Guide to Creating Imaginative Fiction. New York: Abrams Image.
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Williams, Richard. 2009. The Animator’s Survival Kit. Expanded ed. London: Faber and Faber.
Wyatt, Andy. 2010. The Complete Digital Animation Course: The Principles, Practice, and Techniques of Successful Digital Animation. London: Thames & Hudson.