Ambrose, Gavin, and Paul Harris. Design Thinking for Visual Communication. Second edition. London: Fairchild Books, an imprint of Bloomsbury Publishing Plc, 2015. Print.
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Beginner’s Guide to Digital Painting in Photoshop 2nd Edition. Second edition. Worcester: 3dtotal Publishing, 2020. Print.
Beiman, Nancy. Prepare to Board!: Creating Story and Characters for Animated Features and Shorts. Third edition. Boca Raton: CRC Press, 2017. Web. <https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=4837777>.
Birren, Faber. Color Psychology and Color Therapy: A Factual Study of the Influence of Color on Human Life. [Revised ed.]. Secaucus: University Books, Inc, 1961. Print.
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Campbell, Joseph and Joseph Campbell Foundation. The Hero with a Thousand Faces. 3rd ed. Vol. 17. Novato, Calif: New World Library, 2008. Print.
Clair, Kassia St. Secret Lives of Colour. Illustrated ed. London: John Murray Press, 2018. Print.
Crossley, Kevin. Character Design from the Ground Up. Lewes: Ilex, 2014. Print.
Dodson, Bert. Keys to Drawing with Imagination: Strategies and Exercises for Gaining Confidence and Enhancing Your Creativity. 1st ed. Cincinnati, Ohio: North Light Books, 2007. Web. <http://lib.myilibrary.com/browse/open.asp?id=229854&entityid=https://idp.brunel.ac.uk/entity>.
Faulkner, Andrew. Adobe Photoshop 2020 Release : Classroom in a Book : The Official Training Workbook from Adobe. San Jose, California, USA: Adobe, 2020. Print.
Glebas, Francis. Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation. Amsterdam: Elsevier/Focal Press, 2009. Web. <http://lib.myilibrary.com/browse/open.asp?id=273747&amp;entityid=https://idp.brunel.ac.uk/entity>.
Gombrich, E. H. The Story of Art. Pocket ed. London: Phaidon, 2006. Print.
Hornung, David. Colour: A Workshop for Artists & Designers. Third edition. London: Laurence King Publishing, 2021. Print.
Isbister, Katherine. Better Game Characters by Design: A Psychological Approach. Amsterdam: Elsevier/Morgan Kaufmann, 2006. Web. <http://lib.myilibrary.com/browse/open.asp?id=96450&amp;entityid=https://idp.brunel.ac.uk/entity>.
Jenisch, Josh. The Art of the Video Game. Philadelphia, PA: Quirk Books, 2008. Print.
Krause, Jim. Visual Design: Ninety-Five Things You Need to Know : Told in Helvetica and Dingbats. Vol. Book01. [San Francisco, CA]: New Riders, 2015. Print.
Lewis, Marisa, ed. Beyond Art Fundamentals: A Guide to Emotion, Mood, and Storytelling for Artists. Worcester, United Kingdom: 3dtotal Publishing, 2016. Print.
Lidwell, William. How Colors Affect You: What Science Reveals. The Great Courses, 2018. Web. <https://www.audible.co.uk/pd/How-Colors-Affect-You-What-Science-Reveals-Audiobook/1629976164>.
Lilly, Eliott. The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist. Ed. Jim Thacker and Sara DeGonia. First edition. [Culver City, CA, United States]: Design Studio Press. Print.
Loomis, Andrew. Figure Drawing for All It’s Worth. London: Titan Books, 2011. Print.
MacLean, Fraser. Setting the Scene: The Art & Evolution of Animation Layout. San Francisco: Chronicle Books, 2011. Print.
Mattesi, Michael D. Force: Character Design from Life Drawing. Amsterdam: Elsevier/Focal Press, 2008. Web. <https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=4689225>.
Montague, John. Basic Perspective Drawing: A Visual Approach. 6th ed. New York: John Wiley, 2013. Print.
Noble, Ian, and Russell Bestley. Visual Research: An Introduction to Research Methodologies in Graphic Design. 3rd edition. London: Fairchild Books, an imprint of Bloomsbury Publishing Plc, 2016. Print.
Sheppard, Anne. Aesthetics: An Introduction to the Philosophy of Art. Oxford: Oxford University Press, 1987. Print.
Simblet, Sarah. The Drawing Book. London: Dorling Kindersley, 2009. Print.
Simpson, Ian, and Lawrence Wood. The Encyclopedia of Drawing Techniques. London: Headline, 1987. Print.
Skolnick, Evan. Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques. Berkeley: Watson-Guptill, 2014. Print.
Solarski, Chris. Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design. First edition. New York: Watson-Guptill, 2012. Web. <http://lib.myilibrary.com/browse/open.asp?id=449587&amp;entityid=https://idp.brunel.ac.uk/entity>.
Swink, Steve. Game Feel: A Game Designer’s Guide to Virtual Sensation. Amsterdam: Morgan Kaufmann Publishers/Elsevier, 2009. Web. <http://www.vlebooks.com/vleweb/product/openreader?id=Brunel&isbn=9780080921754>.
The Ultimate Concept Art Career Guide. Worcester: 3DTotal Publishing, 2017. Print.
VanderMeer, Jeff. Wonderbook: An Illustrated Guide to Creating Imaginative Fiction. New York: Abrams Image, 2013. Print.
Wiedemann, Julius, ed. Illustration Now!: 5. Kèoln: Taschen, 2014. Print.
Williams, Richard. The Animator’s Survival Kit. Expanded ed. London: Faber and Faber, 2009. Print.
Wyatt, Andy. The Complete Digital Animation Course: The Principles, Practice, and Techniques of Successful Digital Animation. London: Thames & Hudson, 2010. Print.