@misc{2015, title={Technical report on the review of the violent video game literature}, url={http://www.apa.org/pi/families/violent-media.aspx}, publisher={American Psychological Association}, author={APA task force on violent media}, year={2015} }
@article{Arsenault_2013, title={Reverse-engineering graphical innovation: an introduction to graphical regimes}, volume={1}, url={https://www.gamejournal.it/reverse-engineering-graphical-innovation-an-introduction-to-graphical-regimes/}, number={2}, journal={G|A|M|E Games as Art, Media, Entertainment}, author={Arsenault, Dominic}, year={2013} }
@inbook{Baudrillard_1994, address={Ann Arbor}, title={Jean Baudrillard, ‘The Precession of Simulacra’}, url={https://contentstore.cla.co.uk/secure/link?id=bd80ac55-f58d-ea11-80cd-005056af4099}, booktitle={Simulacra and simulation}, publisher={University of Michigan Press}, author={Baudrillard, Jean}, year={1994}, pages={1–14} }
@book{Bogost_2006, address={Cambridge, Mass}, title={Unit operations: an approach to videogame criticism}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=3338585}, publisher={MIT Press}, author={Bogost, Ian}, year={2006} }
@inbook{Bogost_2007, address={Cambridge, MA}, title={Ian Bogost, ‘Procedural Rhetoric’, pp. 1-64}, url={http://lib.myilibrary.com/browse/open.asp?id=210078&entityid=https://idp.brunel.ac.uk/entity}, booktitle={Persuasive games: the expressive power of videogames}, publisher={MIT Press}, author={Bogost, Ian}, year={2007}, pages={1–64} }
@inbook{Cohen_2011, address={London}, title={Chapter 1, ‘Deviance and Moral Panics’, pp. 1-20}, url={http://search.ebscohost.com/login.aspx?authtype=ip,shib&custid=s1123049&direct=true&db=nlebk&db=nlabk&site=ehost-live&scope=site&AN=361916}, booktitle={Folk devils and moral panics: the creation of the Mods and Rockers}, publisher={Routledge}, author={Cohen, Stanley}, year={2011} }
@inbook{Corneliussen_Rettberg, address={Cambridge, MA}, title={‘World of Warcraft as a Playground for Feminism’, pp. 63-86}, url={http://lib.myilibrary.com/browse/open.asp?id=209960&entityid=https://idp.brunel.ac.uk/entity}, booktitle={Digital culture, play, and identity: a World of Warcraft reader}, publisher={MIT Press}, author={Corneliussen, Hilde and Rettberg, Jill Walker}, pages={63–86} }
@article{Crenshaw_1989, title={Demarginalizing the Intersection of Race and Sex: A Black Feminist Critique of Antidiscrimination Doctrine, Feminist Theory and Antiracist Politics}, volume={1}, url={https://chicagounbound.uchicago.edu/cgi/viewcontent.cgi?referer=&httpsredir=1&article=1052&context=uclf}, DOI={10.4324/9780429500480}, number={8}, journal={University of Chicago Legal Forum}, author={Crenshaw, K. W.}, year={1989} }
@book{Darley_2000, address={London}, title={Visual digital culture: surface play and spectacle in new media genres}, url={http://lib.myilibrary.com/browse/open.asp?id=229854&entityid=https://idp.brunel.ac.uk/entity}, publisher={Routledge}, author={Darley, Andrew}, year={2000} }
@article{Dooghan_2019, title={Digital Conquerors:                              and the Apologetics of Neoliberalism}, volume={14}, DOI={10.1177/1555412016655678}, number={1}, journal={Games and Culture}, author={Dooghan, Daniel}, year={2019}, month={Jan}, pages={67–86} }
@inbook{Dyer-Witheford_De Peuter_2009a, address={Minneapolis}, title={Chapter 6, ‘Imperial City: Grand Theft Auto’, pp. 190-219}, volume={29}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=574702}, booktitle={Games of empire: global capitalism and video games}, publisher={University of Minnesota Press}, author={Dyer-Witheford, Nick and De Peuter, Greig}, year={2009} }
@inbook{Dyer-Witheford_De Peuter_2009b, address={Minneapolis}, title={Chapter 8, ‘Exodus: The Metaverse and the Mines’, pp. 252-267}, volume={29}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=574702}, booktitle={Games of empire: global capitalism and video games}, publisher={University of Minnesota Press}, author={Dyer-Witheford, Nick and De Peuter, Greig}, year={2009} }
@book{Egenfeldt-Nielsen_Smith_Tosca_2016, address={New York, [New York]}, edition={Third edition}, title={Understanding video games: the essential introduction}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=4218727}, publisher={Routledge}, author={Egenfeldt-Nielsen, Simon and Smith, Jonas Heide and Tosca, Susana Pajares}, year={2016} }
@book{Fernâandez-Vara_2019, address={New York, New York}, edition={Second edition}, title={Introduction to game analysis}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=5646038}, publisher={Routledge}, author={Fernâandez-Vara, Clara}, year={2019} }
@article{Furedi_2016, title={Moral Panic and Reading: Early Elite Anxieties About the Media Effect}, volume={10}, DOI={10.1177/1749975515626953}, number={4}, journal={Cultural Sociology}, author={Furedi, Frank}, year={2016}, month={Dec}, pages={523–537} }
@article{Galloway_2004, title={Social Realism in Gaming}, volume={4}, url={http://www.gamestudies.org/0401/galloway/}, number={1}, journal={Game Studies}, author={Galloway, Alexander R.}, year={2004} }
@inbook{Galloway_2006, address={Minneapolis, Minn}, title={‘Gamic Action, Four Moments’, pp.1–38}, volume={v. 18}, url={http://lib.myilibrary.com/browse/open.asp?id=522381&entityid=https://idp.brunel.ac.uk/entity}, booktitle={Gaming: essays on algorithmic culture}, publisher={University of Minnesota Press}, author={Galloway, Alexander R.}, year={2006}, pages={1–38} }
@article{Giddings_2018, title={Accursed Play: The Economic Imaginary of Early Game Studies}, volume={13}, DOI={10.1177/1555412018755914}, number={7}, journal={Games and Culture}, author={Giddings, Seth}, year={2018}, month={Nov}, pages={765–783} }
@article{Gray_1960, title={The Ontology of the Photographic Image}, volume={13}, DOI={10.2307/1210183}, number={4}, journal={Film Quarterly}, author={Gray, Hugh}, year={1960}, month={Jul}, pages={4–9} }
@inproceedings{Järvinen_2002, title={Gran Stylissimo: The Audiovisual Elements and Styles in Computer Games}, volume={1}, url={http://www.digra.org/digital-library/publications/gran-stylissimo-the-audiovisual-elements-and-styles-in-computer-and-video-games/}, booktitle={Computer Games and Digital Cultures Conference Proceedings}, publisher={Tampere University Press}, author={Järvinen, Aki}, year={2002} }
@inbook{Jenkins_2006, address={New York}, title={Chapter 2, ‘Star Trek Rerun, Reread, Rewritten: Fan Writing as Textual Poaching’, pp. 37-60}, url={https://contentstore.cla.co.uk/secure/link?id=701f5b0b-f08d-ea11-80cd-005056af4099}, booktitle={Fans, bloggers and gamers: exploring participatory culture}, publisher={New York University Press}, author={Jenkins, Henry}, year={2006}, pages={37–60} }
@article{Kelly_2018, title={The Game of Politics}, volume={13}, DOI={10.1177/1555412015623897}, number={5}, journal={Games and Culture}, author={Kelly, Matthew}, year={2018}, month={Jul}, pages={459–478} }
@inbook{Kerr_2006, address={London}, title={Chapter 3, ‘Digital Games as Cultural Industry’, pp. 43-74}, url={http://lib.myilibrary.com/browse/open.asp?id=125158&entityid=https://idp.brunel.ac.uk/entity}, booktitle={The business and culture of digital games: gamework/gameplay}, publisher={SAGE}, author={Kerr, Aphra}, year={2006} }
@inbook{King_Krzywinska_2006, address={London}, title={Gamescapes: Exploration and Virtual Presence in Game-Worlds, pp. 76-123}, url={http://lib.myilibrary.com/browse/open.asp?id=252675&entityid=https://idp.brunel.ac.uk/entity}, booktitle={Tomb raiders and space invaders: videogame forms and contexts}, publisher={I. B. Tauris}, author={King, Geoff and Krzywinska, Tanya}, year={2006}, pages={76–123} }
@article{Kirkpatrick_2009, title={Controller, Hand, Screen: Aesthetic Form in the Computer Game}, volume={4}, DOI={10.1177/1555412008325484}, number={2}, journal={Games and Culture}, author={Kirkpatrick, G.}, year={2009}, month={Apr}, pages={127–143} }
@inbook{Kirkpatrick_2011, address={Manchester}, title={Graeme Kirkpatrick, ‘The Aesthetic Approach’, pp. 12–47}, url={https://contentstore.cla.co.uk/secure/link?id=c2dc074d-f28d-ea11-80cd-005056af4099}, booktitle={Aesthetic theory and the video game}, publisher={Manchester University Press}, author={Kirkpatrick, Graeme}, year={2011}, pages={12–47} }
@inbook{Kirkpatrick_2013, address={Cambridge, UK}, title={Chapter 3, ‘The Formation of Gaming Culture’, pp. 70-97}, url={http://lib.myilibrary.com/browse/open.asp?id=540328&entityid=https://idp.brunel.ac.uk/entity}, booktitle={Computer games and the social imaginary}, publisher={Polity}, author={Kirkpatrick, Graeme}, year={2013}, pages={70–97} }
@book{Laycock_2015, address={Oakland, California}, title={Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=1775219}, publisher={University of California Press}, author={Laycock, Joseph}, year={2015} }
@article{Leonard_2003, title={"Live in Your World, Play in Ours”: Race, Video Games, and Consuming the Other}, volume={3}, url={https://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,shib&db=a9h&AN=13855245&site=ehost-live&scope=site&custid=s1123049}, DOI={10.3138/sim.3.4.002}, number={4}, journal={SIMILE: Studies In Media & Information Literacy Education}, author={Leonard, David}, year={2003}, month={Nov}, pages={1–9} }
@article{MacCallum-Stewart_2014, title={Take That, Bitches! Refiguring Lara Croft in Feminist Game Narratives}, volume={14}, url={http://gamestudies.org/1402/articles/maccallumstewart}, number={2}, journal={Game Studies}, author={MacCallum-Stewart, E.}, year={2014} }
@book{Mèayrèa_2008, address={London}, title={An introduction to game studies: games in culture}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=448458}, publisher={SAGE}, author={Mèayrèa, Frans}, year={2008} }
@article{Monson_2012, title={Race-Based Fantasy Realm}, volume={7}, DOI={10.1177/1555412012440308}, number={1}, journal={Games and Culture}, author={Monson, Melissa J.}, year={2012}, month={Jan}, pages={48–71} }
@article{Mortensen_2018, title={Anger, Fear, and Games: The Long Event of #GamerGate}, volume={13}, DOI={10.1177/1555412016640408}, number={8}, journal={Games and Culture}, author={Mortensen, Torill Elvira}, year={2018}, month={Dec}, pages={787–806} }
@inbook{Nardi, address={Ann Arbor}, title={Chapter 2, ‘An Enthnographic Investigation of World of Warcraft’, pp. 27-36}, url={https://lib.myilibrary.com/browse/open.asp?id=263913&entityid=https://idp.brunel.ac.uk/entity}, booktitle={My life as a night elf priest: an anthropological account of World of warcraft}, publisher={University of Michigan Press}, author={Nardi, Bonnie A.}, pages={27–36} }
@article{Nikolchina, title={Time in Video Games: Repetitions of the New}, volume={28}, url={https://contentstore.cla.co.uk/secure/link?id=ed648037-898b-ea11-80cd-005056af4099}, DOI={10.1215/10407391-4260519}, number={3}, journal={Differences-a journal of feminist cultural studies}, author={Nikolchina, M}, pages={19–43} }
@book{Nitsche_2008, address={Cambridge, Mass}, title={Video game spaces: image, play, and structure in 3D game worlds}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=3338970}, publisher={MIT Press}, author={Nitsche, Michael}, year={2008} }
@inbook{Nitsche_2014, address={New York, NY}, title={Michael Nitsche, ‘Performance’, pp. 388–395}, url={http://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=1588622}, booktitle={The routledge companion to video game studies}, publisher={Routledge}, author={Nitsche, Michael}, editor={Wolf, Mark J. P.}, year={2014}, pages={388–395} }
@article{Pérez-Latorre_Oliva_2019, title={Video Games, Dystopia, and Neoliberalism: The Case of BioShock Infinite}, volume={14}, DOI={10.1177/1555412017727226}, number={7–8}, journal={Games and Culture}, author={Pérez-Latorre, Óliver and Oliva, Mercè}, year={2019}, month={Nov}, pages={781–800} }
@book{Perron_2014a, address={New York, NY}, title={The routledge companion to video game studies}, url={http://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=1588622}, publisher={Routledge}, author={Perron, Bernard}, editor={Wolf, Mark J. P.}, year={2014} }
@inbook{Perron_2014b, address={New York, NY}, title={Grant Tavinor, ‘Art and Aesthetics’, pp. 59–66}, url={http://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=1588622}, booktitle={The routledge companion to video game studies}, publisher={Routledge}, author={Perron, Bernard}, editor={Wolf, Mark J. P.}, year={2014}, pages={59–66} }
@book{Perron_Wolf_2009, address={New York}, title={The video game theory reader 2}, url={https://www.vlebooks.com/vleweb/product/openreader?id=Brunel&isbn=9780203887660}, publisher={Routledge}, author={Perron, Bernard and Wolf, Mark J. P.}, year={2009} }
@article{Poor_2012, title={Digital Elves as a Racial Other in Video Games}, volume={7}, DOI={10.1177/1555412012454224}, number={5}, journal={Games and Culture}, author={Poor, Nathaniel}, year={2012}, month={Sep}, pages={375–396} }
@inbook{Richardson_1986, address={Westport, CT.}, title={Bourdieu, P. (1986), ‘The forms of capital’, pp. 241-258}, url={https://contentstore.cla.co.uk/secure/link?id=3c87f4aa-8e8b-ea11-80cd-005056af4099}, booktitle={Handbook of theory and research for the sociology of education}, publisher={Greenwood Press}, author={Richardson, John G.}, year={1986}, pages={241–258} }
@book{Rutter_Bryce_2006, address={London}, title={Understanding digital games}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=334602}, publisher={SAGE}, author={Rutter, Jason and Bryce, Jo}, year={2006} }
@article{Shaw_2010, title={What Is Video Game Culture? Cultural Studies and Game Studies}, volume={5}, DOI={10.1177/1555412009360414}, number={4}, journal={Games and Culture}, author={Shaw, Adrienne}, year={2010}, month={Oct}, pages={403–424} }
@article{Sicart, title={Against Procedurality}, volume={11}, url={http://gamestudies.org/1103/articles/sicart_ap}, number={3}, journal={Game Studies}, author={Sicart, Miguel} }
@inbook{Taylor_2006, address={Cambridge, Mass}, title={Chapter 4, ‘Where the women are’, pp. 93-124}, url={http://lib.myilibrary.com/browse/open.asp?id=210089&entityid=https://idp.brunel.ac.uk/entity}, booktitle={Play between worlds: exploring online game culture}, publisher={MIT}, author={Taylor, T. L.}, year={2006} }
@inbook{Taylor_2012, address={Cambridge, Mass}, title={Chapter 5, ‘Spectatorship and Fandom’, pp. 181-238}, url={http://lib.myilibrary.com/browse/open.asp?id=359454&entityid=https://idp.brunel.ac.uk/entity}, booktitle={Raising the stakes: e-sports and the professionalization of computer gaming}, publisher={MIT Press}, author={Taylor, T. L.}, year={2012}, pages={181–238} }
@book{Tekinbaðs_Zimmerman_2004a, address={London}, title={Rules of play: game design fundamentals}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=6246539}, publisher={MIT}, author={Tekinbaðs, Katie Salen and Zimmerman, Eric}, year={2004} }
@inbook{Tekinbaðs_Zimmerman_2004b, address={London}, title={Chapter 27, Salen, K. & Zimmerman, E., ‘Games as the Play of Simulation’, pp. 420-458}, url={https://contentstore.cla.co.uk/secure/link?id=0e4465ec-f38d-ea11-80cd-005056af4099}, booktitle={Rules of play: game design fundamentals}, publisher={MIT}, author={Tekinbaðs, Katie Salen and Zimmerman, Eric}, year={2004}, pages={420–458} }
@book{Tekinbaðs_Zimmerman_2006, address={London}, title={The game design reader: a rules of play anthology}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=6246515}, publisher={MIT}, author={Tekinbaðs, Katie Salen and Zimmerman, Eric}, year={2006} }
@article{Waldron, title={Role-Playing Games and the Christian Right: Community Formation in Response to a Moral Panic | The Journal of Religion and Popular Culture}, volume={9}, url={https://researchonline.federation.edu.au/vital/access/manager/Repository/vital:919;jsessionid=CDED66CF7EE7E8FE3182B567A8542C68}, DOI={10.3138/jrpc.9.1.003}, number={1}, journal={The Journal of Religion and Popular Culture}, author={Waldron, David}, pages={3–3} }
@inbook{Wardrip-Fruin_Harrigan_2004a, address={Cambridge, Mass}, title={Henry Jenkins, ‘Game Design as Narrative Architecture’, pp. 118–130}, url={https://contentstore.cla.co.uk/secure/link?id=9f7c3a20-fa8d-ea11-80cd-005056af4099}, booktitle={First person: new media as story, performance, and game}, publisher={MIT}, author={Wardrip-Fruin, Noah and Harrigan, Pat}, year={2004}, pages={118–130} }
@inbook{Wardrip-Fruin_Harrigan_2004b, address={Cambridge, Mass}, title={Jesper Juul, ‘Introduction to Game Time’, pp. 131–142}, url={https://contentstore.cla.co.uk/secure/link?id=387523b6-8281-eb11-85aa-281878520afa}, booktitle={First person: new media as story, performance, and game}, publisher={MIT}, author={Wardrip-Fruin, Noah and Harrigan, Pat}, year={2004} }
@inbook{Wardrip-Fruin_Harrigan_2004c, address={Cambridge, Mass}, title={Michael Mateas, ‘A Preliminary Poetics of Interactive Drama and Games’, pp. 19–33}, url={https://contentstore.cla.co.uk/secure/link?id=5e84169f-f88d-ea11-80cd-005056af4099}, booktitle={First person: new media as story, performance, and game}, publisher={MIT}, author={Wardrip-Fruin, Noah and Harrigan, Pat}, year={2004}, pages={19–33} }
@article{Williams_Martins_Consalvo_Ivory_2009, title={The virtual census: representations of gender, race and age in video games}, volume={11}, DOI={10.1177/1461444809105354}, number={5}, journal={New Media & Society}, author={Williams, Dmitri and Martins, Nicole and Consalvo, Mia and Ivory, James D.}, year={2009}, month={Aug}, pages={815–834} }
@inbook{Williams_Gable_1989, address={London}, title={Williams, R. 1989 [1958]. ‘Culture is Ordinary’, pp. 3-18}, url={https://contentstore.cla.co.uk/secure/link?id=5f734317-f18d-ea11-80cd-005056af4099}, booktitle={Resources of hope: culture, democracy, socialism}, publisher={Verso}, author={Williams, Raymond and Gable, Robin}, year={1989}, pages={3–18} }
@inbook{Wolf_2001a, address={Austin}, title={‘Time in the Video Game’, pp. 77–92}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=4322317}, booktitle={The medium of the video game}, publisher={University of Texas Press}, author={Wolf, Mark J. P.}, year={2001}, pages={77–92} }
@inbook{Wolf_2001b, address={Austin}, title={Brenda Laurel, ‘The Six Elements and the Casual Relations Among Them’, pp. 49–65}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=4322317}, booktitle={The medium of the video game}, publisher={University of Texas Press}, author={Wolf, Mark J. P.}, year={2001}, pages={49–65} }
@book{Wolf_Perron_2003a, address={New York}, title={The video game theory reader}, url={http://lib.myilibrary.com/browse/open.asp?id=529132&entityid=https://idp.brunel.ac.uk/entity}, publisher={Routledge}, author={Wolf, Mark J. P. and Perron, Bernard}, year={2003} }
@inbook{Wolf_Perron_2003b, address={New York}, title={Gonzalo Frasca, ‘Simulation vs Narrative: Introduction to Ludology’, pp. 231-236}, url={http://lib.myilibrary.com/browse/open.asp?id=529132&entityid=https://idp.brunel.ac.uk/entity}, booktitle={The video game theory reader}, publisher={Routledge}, author={Wolf, Mark J. P. and Perron, Bernard}, year={2003}, pages={221–236} }
@inbook{Wolf_Perron_2003c, address={New York}, title={Mark J. P. Wolf, ‘Abstraction in the Video Game’, pp. 47–65}, url={http://lib.myilibrary.com/browse/open.asp?id=529132&entityid=https://idp.brunel.ac.uk/entity}, booktitle={The video game theory reader}, publisher={Routledge}, author={Wolf, Mark J. P. and Perron, Bernard}, year={2003}, pages={47–65} }
@inbook{Wolf_Perron_2003d, address={New York}, title={Markku Eskelinen and Rahnhild Tronstad, ‘Video Game and Configurative Performances’, pp. 195–220}, url={http://lib.myilibrary.com/browse/open.asp?id=529132&entityid=https://idp.brunel.ac.uk/entity}, booktitle={The video game theory reader}, publisher={Routledge}, author={Wolf, Mark J. P. and Perron, Bernard}, year={2003}, pages={195–220} }
@misc{Zagal_Michael, title={Temporal Frames: A Unifying Framework for the Analysis of Game Temporality}, url={http://www.digra.org/digital-library/publications/temporal-frames-a-unifying-framework-for-the-analysis-of-game-temporality/}, journal={DiGRA ’07 - Proceedings of the 2007 DiGRA International Conference: Situated Play}, author={Zagal, José P. and Michael, Mateas} }
@article{Inventing Space: Toward a Taxonomy of On- and Off-Screen Space in Video Games_1997, volume={51}, DOI={10.2307/1213527}, number={1}, journal={Film Quarterly}, year={1997}, month={Oct}, pages={11–23} }
@inbook{Kafai_Richard_Tynes_2016, address={Pittsburgh}, title={Kafai, Y et al., ‘The Need for Intersectional Perspectives and Inclusive Design in Gaming’}, booktitle={Diversifying Barbie and Mortal Kombat: intersectional perspectives and inclusive designs in gaming}, publisher={Carnegie Mellon, ETC Press}, year={2016} }
@inbook{Kowert_Quandt_2016, address={New York}, title={Coulson, M. and Ferguson, C. (2016), ‘The influence of Digital Games on Aggression and Violent Crime’}, url={http://lib.myilibrary.com/browse/open.asp?id=826241&entityid=https://idp.brunel.ac.uk/entity}, booktitle={The video game debate: unravelling the physical, social, and psychological effects of digital games}, publisher={Routledge, Taylor & Francis Group}, year={2016} }
@inbook{Meyers_2019, address={New York, New York}, title={Meyers, M. (2019), ‘Neoliberalism and the Media: History and Context’, pp. 3-18}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=5667456}, booktitle={Neoliberalism and the media}, publisher={Routledge}, year={2019}, pages={3–18} }