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Hodent C, Romero B. The Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design. CRC Press; 2018. https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=4943930
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Games | Interface In Game. https://interfaceingame.com/games/
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Drachen A, Mirza-Babaei P, Nacke LE, eds. Games User Research. Oxford University Press; 2018. https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=5224767
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Jorgensen K. Gameworld Interfaces. The MIT Press; 2013. https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=3339717
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Wood D. Interface Design: An Introduction to Visual Communication in UI Design. Fairchild Books, an imprint of Bloomsbury Publishing Plc; 2014.
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Saunders K, Novak J. Game Development Essentials: Game Interface Design. 2nd ed. Thomson Delmar Learning; 2013.
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McCloud S. Understanding Comics: The Invisible Art. 1st HarperPerennial ed. HarperPerennial; 1994.
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Thinking With Type. http://thinkingwithtype.com/
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Ambrose G, Harris P. The Fundamentals of Typography. 2nd ed. AVA Academia; 2011.
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Adams S. Color Design Workbook: A Real-World Guide to Using Color in Graphic Design. New revised edition. Rockport Publishers; 2017. https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=5473388
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Albers J. Interaction of Color. 50th anniversary edition. Yale University Press; 2013.
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Wood B, Adobe Systems. Adobe Illustrator CC: The Official Training Workbook from Adobe Systems. Peachpit, a division of Pearson Education; 2013.
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Moore R. UI Design with Adobe Illustrator. Adobe Press; 2013.
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Adobe Photoshop CC. Vol Classroom in a book. Adobe; 2013.
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Norman DA. The Design of Everyday Things. Revised and expanded edition. Basic Books, a member of the Perseus Books Group; 2013. http://lib.myilibrary.com/browse/open.asp?id=574528&entityid=https://idp.brunel.ac.uk/entity
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Hicks J. The Icon Handbook. Five Simple Steps; 2011.