Adams, S. (2017). Color design workbook: a real-world guide to using color in graphic design (New revised edition). Rockport Publishers. https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=5473388
Adobe Photoshop CC.: Vol. Classroom in a book. (2013). Adobe.
Albers, J. (2013). Interaction of color (50th anniversary edition). Yale University Press.
Ambrose, G., & Harris, P. (2011). The fundamentals of typography (2nd ed). AVA Academia.
Drachen, A., Mirza-Babaei, P., & Nacke, L. E. (Eds.). (2018). Games user research. Oxford University Press. https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=5224767
Games | Interface In Game. (n.d.). https://interfaceingame.com/games/
Hicks, J. (2011). The icon handbook. Five Simple Steps.
Hodent, C., & Romero, B. (2018). The gamer’s brain: how neuroscience and UX can impact video game design. CRC Press. https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=4943930
Jorgensen, K. (2013). Gameworld interfaces. The MIT Press. https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=3339717
McCloud, S. (1994). Understanding comics: the invisible art (1st HarperPerennial ed). HarperPerennial.
Moore, R. (2013). UI design with Adobe Illustrator. Adobe Press.
Norman, D. A. (2013). The design of everyday things (Revised and expanded edition). Basic Books, a member of the Perseus Books Group. http://lib.myilibrary.com/browse/open.asp?id=574528&entityid=https://idp.brunel.ac.uk/entity
Saunders, K., & Novak, J. (2013). Game development essentials: Game interface design (2nd ed). Thomson Delmar Learning.
Thinking With Type. (n.d.). http://thinkingwithtype.com/
Wood, B. & Adobe Systems. (2013). Adobe Illustrator CC: the official training workbook from Adobe Systems. Peachpit, a division of Pearson Education.
Wood, D. (2014). Interface design: an introduction to visual communication in UI design. Fairchild Books, an imprint of Bloomsbury Publishing Plc.