@book{Adams_2017, address={Beverly, MA}, edition={New revised edition}, title={Color design workbook: a real-world guide to using color in graphic design}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=5473388}, publisher={Rockport Publishers}, author={Adams, Sean}, year={2017} }
@book{Albers_2013, address={New Haven, [Connecticut]}, edition={50th anniversary edition}, title={Interaction of color}, publisher={Yale University Press}, author={Albers, Josef}, year={2013} }
@book{Ambrose_Harris_2011, address={Lausanne}, edition={2nd ed}, title={The fundamentals of typography}, publisher={AVA Academia}, author={Ambrose, Gavin and Harris, Paul}, year={2011} }
@book{Hicks_2011, address={Penarth}, title={The icon handbook}, publisher={Five Simple Steps}, author={Hicks, Jon}, year={2011} }
@book{Hodent_Romero_2018, address={Boca Raton, Florida}, title={The gamer’s brain: how neuroscience and UX can impact video game design}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=4943930}, publisher={CRC Press}, author={Hodent, Celia and Romero, Brenda}, year={2018} }
@book{Jorgensen_2013, address={Cambridge, Massachusetts}, title={Gameworld interfaces}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=3339717}, publisher={The MIT Press}, author={Jorgensen, Kristine}, year={2013} }
@book{McCloud_1994, address={New York}, edition={1st HarperPerennial ed}, title={Understanding comics: the invisible art}, publisher={HarperPerennial}, author={McCloud, Scott}, year={1994} }
@book{Moore_2013, address={Berkeley, Calif}, title={UI design with Adobe Illustrator}, publisher={Adobe Press}, author={Moore, Rick}, year={2013} }
@book{Norman_2013, address={New York}, edition={Revised and expanded edition}, title={The design of everyday things}, url={http://lib.myilibrary.com/browse/open.asp?id=574528&entityid=https://idp.brunel.ac.uk/entity}, publisher={Basic Books, a member of the Perseus Books Group}, author={Norman, Donald A.}, year={2013} }
@book{Saunders_Novak_2013, address={Clifton Park, NY}, edition={2nd ed}, title={Game development essentials: Game interface design}, publisher={Thomson Delmar Learning}, author={Saunders, Kevin and Novak, Jeannie}, year={2013} }
@book{Wood_Adobe Systems_2013, address={San Francisco, California}, title={Adobe Illustrator CC: the official training workbook from Adobe Systems}, publisher={Peachpit, a division of Pearson Education}, author={Wood, Brian and Adobe Systems}, year={2013} }
@book{Wood_2014, address={London, UK}, title={Interface design: an introduction to visual communication in UI design}, publisher={Fairchild Books, an imprint of Bloomsbury Publishing Plc}, author={Wood, Dave}, year={2014} }
@book{Adobe Photoshop CC._2013, address={San Jose, Calif}, volume={Classroom in a book}, publisher={Adobe}, year={2013} }
@book{Drachen_Mirza-Babaei_Nacke_2018, address={Oxford, [England]}, title={Games user research}, url={https://ebookcentral.proquest.com/lib/brunelu/detail.action?docID=5224767}, publisher={Oxford University Press}, year={2018} }
@misc{Games | Interface In Game, url={https://interfaceingame.com/games/} }
@misc{Thinking With Type, url={http://thinkingwithtype.com/} }