1
Hodent C, Romero B. The gamer’s brain: how neuroscience and UX can impact video game design. Boca Raton, Florida: CRC Press 2018.
2
Games | Interface In Game. https://interfaceingame.com/games/
3
Drachen A, Mirza-Babaei P, Nacke LE, editors. Games user research. Oxford, [England]: Oxford University Press 2018.
4
Jorgensen K. Gameworld interfaces. Cambridge, Massachusetts: The MIT Press 2013.
5
Wood D. Interface design: an introduction to visual communication in UI design. London, UK: Fairchild Books, an imprint of Bloomsbury Publishing Plc 2014.
6
Saunders K, Novak J. Game development essentials: Game interface design. 2nd ed. Clifton Park, NY: Thomson Delmar Learning 2013.
7
McCloud S. Understanding comics: the invisible art. 1st HarperPerennial ed. New York: HarperPerennial 1994.
8
Thinking With Type. http://thinkingwithtype.com/
9
Ambrose G, Harris P. The fundamentals of typography. 2nd ed. Lausanne: AVA Academia 2011.
10
Adams S. Color design workbook: a real-world guide to using color in graphic design. New revised edition. Beverly, MA: Rockport Publishers 2017.
11
Albers J. Interaction of color. 50th anniversary edition. New Haven, [Connecticut]: Yale University Press 2013.
12
Wood B, Adobe Systems. Adobe Illustrator CC: the official training workbook from Adobe Systems. San Francisco, California: Peachpit, a division of Pearson Education 2013.
13
Moore R. UI design with Adobe Illustrator. Berkeley, Calif: Adobe Press 2013.
14
Adobe Photoshop CC. San Jose, Calif: Adobe 2013.
15
Norman DA. The design of everyday things. Revised and expanded edition. New York: Basic Books, a member of the Perseus Books Group 2013.
16
Hicks J. The icon handbook. Penarth: Five Simple Steps 2011.